![]() ![]() In terms of game structure, future data is an exploit that lets Max take one step (and ONLY one step) forward on this path at any moment the player chooses. Two progression triggers are needed each time to fully enter a new Checkpoint. Progression triggers activate when certain conditions are fulfilled, for instance when all enemies in the room are killed or Max walks near an exit door. Max needs to hit invisible "progression triggers" to move forward on this path. ![]() You could imagine it to be like a long path of Rooms (or Checkpoints) that often have a cutscene in between them. Future Data - Part 2 (a less brief explanation)Ī few words about the structure of Max Payne 3. Trick explanation Future Data - Part 1 (a brief explanation)įuture data is a glitch that allows the player to trigger the next cutscene that is loaded in the memory earlier than intended. Here's a spreadsheet that lists all the known tricks & skips so far, complete with video links, if you just want a quick overview. Over the recent years there have emerged a good number of skips and other glitchy timesaves in Max Payne 3, so some explanation might be in order! List of all known skips & tricks
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